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Request: Proper male

Discussion in 'Assets and Asset Store' started by 2dfxman1, Mar 3, 2011.

  1. 2dfxman1

    2dfxman1

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    Really, asset store has many models and whatnot, but it doesn't have a base character. By base I mean a naked anatomically correct human.
    I'd really love to see something like that. With different polycounts to choose from too.
    I don't want to buy a character with a t-shirt or some army gear, I need a naked man to build my own clothing for.

    I think many people would love to see something like that. A base mesh with a rig and maybe some generic animations.
     
  2. andererandre

    andererandre

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    Yup that's exactly what I was looking for lately. I ended up with building my own one - pretty low quality stuff with 400 verts atm (I'm still trying to reduce it some more), for a game with a far-away camera, I doubt that anyone else wants to use it.
     
  3. Tiles

    Tiles

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    There is Makehuman. This gives you a base model where you can start with. You can even tweak the shape to your needs. It has a relative high poly count though for game needs. As a low polygon substitute there is UniHuman. Also tweakable.

    Besides that, the needs are very different for every game most of the time. So it`s a good idea to start from scratch with a new character :)
     
  4. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

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    what is the average polycount your looking for ? Doyou need a female too?
    Doyou need them to be fully rigged and skin ? do you want to have a separate skinned head with it ? 2 differant maps ( one for the head one for the body ) ? Naked ? do you want their sex to be modeled ??? i could provide what you want but i need more specications. what i can do is an average person ( muscled or not ???) with an average face ( all rigged and skinned, body and facial skinning, just have to create a script handling and saving bones deformation and position for avatar creation. For next gen game i can create a character of about 5000 polys ( more or less according to separated toes or not etc ... )
     
  5. 2dfxman1

    2dfxman1

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    Polycount max of around 15k tris I'd say, but less is better obviously.
    A female would be nice too, but right now I require a male mainly.
    Rig and skin would be nice, but I personally can rig on my own.
    Body and head should use 2 maps yes.
    Naked yes, no genitals because I will model my own clothing to go on top of them anyway.
    Fingers on feet should be separate yes. They don't need much details, but they need to be separate.
    A lod where they are not separate would be nice, but not required.
    Thanks
     
  6. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

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    @ 2dfxman1 : if you create your clothes on your own maybe it would be better to have the different bodyparts separated : head / body / arms / legs / hands / feet if you want to use t shirt, long shirt / trousers etc ... ? well, i ask that because of the polycount many guys felt down on me with my new dragon polycount ... so here if you put trousers on a model whose legs are not visible but calculated ... well, i think i should have something that could fits you. i have an unoptimized old naked model. Just have to reduce polycount and retouch geometry. you want a caucasian one ?
     
  7. 2dfxman1

    2dfxman1

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    Well parts cut up would be ok, but then again, I can cut them myself too.
    The dragon was ok in polycount, the texture was a bit too big.
     
  8. caitlyn

    caitlyn

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    @2dfxman1: Would you add this to the wishlist thread at the top of this group, so our pool of available content creators can see it?
     
  9. Warrior1424

    Warrior1424

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    check out sculptris, its free and has a base male
     
  10. 2dfxman1

    2dfxman1

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    Oh didn't notice it before.
    Done now. This thread can be locked/removed.