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Feature Request Request Physics Debug Display available on both runtime and editor

Discussion in 'Physics for ECS' started by optimise, Sep 6, 2023.

  1. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,029
    Hi @daniel-holz. Recently I found that I needs Physics Debug Display available at player runtime build for my QA to do testing. Without it it's really hard to debug physics. I would like to request at least support collider edge first at near future release. And also currently at 1.0.14, Physics Debug Display is quite costly if you dun have high spec desktop pc that some of the option can drop below 30 fps.
     
  2. daniel-holz

    daniel-holz

    Unity Technologies

    Joined:
    Sep 17, 2021
    Posts:
    213
    We've just recently made a big performance improvement in the debug display. When this change will be released is unfortunately unclear at the moment.

    Is there a specific reason why you can't debug your physics in the editor?
    That would help us understand the challenge better.
     
  3. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,029
    They are multiple reasons for this mainly since it's networking game project that most of the time it behaves differently at editor that requires actual player runtime build to do testing and get accurate result. So it's better to have debug display at player runtime build to ensure all the colliders are still inside the build properly and work as expected. And also currently editor performance is really slow at play mode if u dun have super high spec pc to run the project.
     
    Last edited: Sep 6, 2023