Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

[REQUEST] Particles in Unity 5 - Layer and sortingOrder exposed in the Inspector

Discussion in 'Unity 5 Pre-order Beta' started by Teku-Studios, Feb 2, 2015.

  1. Teku-Studios

    Teku-Studios

    Joined:
    Sep 29, 2012
    Posts:
    257
    With the new 2D sprites built-in options it is totally absurd not to have the option to change particles' Layer and sortingOrder in the Inspector. For 2D games that use particles, the scenes can get totally messed up, and it would be better to have that simple option available instead of having to code specific scripts to manually tweak that at runtime.

    Please, consider adding that easy feature to the new Unity 5 (exposing those variables in the general Renderer component would also be super-useful).


    (Also, see Feedback ticket).
     
    Last edited: Feb 4, 2015
    DanSuperGP likes this.
  2. helioxfilm

    helioxfilm

    Joined:
    Apr 23, 2008
    Posts:
    259
    +1 for this. Earlier we had serious difficulties to apply particle system in a totally sprite based 2D game... Using some hacks, work-arounds we could solve it, but ideally it should be work like just suggested above.
     
  3. Teku-Studios

    Teku-Studios

    Joined:
    Sep 29, 2012
    Posts:
    257
    Yeah, we are also developing a full 2D sprite-based game and had quite a headache with this issue, but fortunately came up with a workaround.