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Request: If your extension is (or is not), IOS ready, could you mention that?

Discussion in 'Assets and Asset Store' started by outtoplay, Jun 15, 2011.

  1. outtoplay

    outtoplay

    Joined:
    Apr 29, 2009
    Posts:
    741
    As so many great extensions are rolling out, could Devs please mention in their initial posting, id their product is IOS ready? The pattern is I see a great product, foam at mouth, then learn it isn't quite optimized for mobile.

    This would be a huge help, as may devs here are IOS or IOS.Android only.


    thanks,
    B
     
  2. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    I would assume that anything that does not mention it is explicitely is not opted nor even tested for mobile as those that did it are pretty surely mentioning those two platforms
     
  3. outtoplay

    outtoplay

    Joined:
    Apr 29, 2009
    Posts:
    741
    You could go that way. I'd prefer if something like Mega-Fiers or Hard Surface Shaders would simply say 'requires Shader 3' or 'not optimized for IOS'.

    Then I don't have to paw through a dozen pages of posts before someone asks the question.

    B.
     
    Last edited: Jun 15, 2011
  4. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    I would actually love to see UT add checkboxes to select the supported platforms right away on the asset store, as webplayer is often a larger problem than ios as iOS has complete system access and most if not all namespaces, but hte webplayer has a seriously limited subset only