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Request for Terrain/Polybrush: Scatter prefab instances on arbitrary surfaces

Discussion in 'World Building' started by aaronflippo, Apr 19, 2019.

  1. aaronflippo

    aaronflippo

    Joined:
    Jun 7, 2012
    Posts:
    37
    Unity's mesh painting tools for terrain are pretty great, - but for our game, we need real game objects with mesh colliders on them.

    Polybrush also has a nice prefab painting feature.... But it doesn't work with terrain.

    I'd like to request some method of placing actual game objects from a list of prefabs onto a terrain (or other arbitrary meshes.)
     
    Erickpro720 and wyatttt like this.
  2. Drazok

    Drazok

    Joined:
    Jan 26, 2019
    Posts:
    5
    I was also looking forward to this. The ugly workaround is to convert terrain to mesh, scatter objects and delete terrain mesh...
     
  3. YuriyPopov

    YuriyPopov

    Joined:
    Sep 5, 2017
    Posts:
    99
    I would also like to request this
     
  4. wyatttt

    wyatttt

    Unity Technologies

    Joined:
    May 9, 2018
    Posts:
    273
    We are looking into how we might make this workflow a little more seamless