Hi, I'm using Reflect (Develop) to get my Revit model to Unity. In Unity, I intent to make some small changes manually, like light settings. Other changes I'd like to do as a batch, like hiding doors when the main camera is near. However I'm hitting some obstacles on my way: Nested families will be split into a separate GameObjects. Specifically when the nested family is 'Shared'. This turns out the be a bummer: my scripts runs though all gameObjects and read the metaData. When a certain category is found it will add a component, or change a parameter. However, the categories could be completely wrong when it was a Nested Family. It would be fantastic if they could be turned into nested prefabs. Revit grouping methods don't apply to the Reflect import. I.e. Revit Groups, Assemblies and Systems. Though the groups show up in the Hierarchy, I can't see which parts belong to that group. Something else; Sloped Glazing does not appear at all. (Or I can't find it.) Hope to have made clear why I place this request.