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Feature Request Request for dots srp

Discussion in 'Graphics Dev Blitz Day 2023 - Q&A' started by optimise, May 24, 2023.

  1. optimise

    optimise

    Joined:
    Jan 22, 2014
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    2,114
    Any plan to rewrite entire srp, urp and hdrp to become dots srp, dots urp and dots hdrp to get maximum performance to really solve and address all kind of performance issues that keep popping up like IN-35920? Currently it seems like it's not really possible to further improve performance massively anymore. Not only that, currently there's still a couple graphics feature that still stay at C++ engine land that has no access at srp will also move to dots srp and C++ engine land will just become very thin wrapper that just expose burst compatible C# api for dots srp to talk with. Moreover it will fix all the limitation and annoying issues that what currently srp has. But still what unity user using at urp and hdrp ui interface is still the same and no changes.
     
  2. optimise

    optimise

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  3. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
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  4. optimise

    optimise

    Joined:
    Jan 22, 2014
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    2,114