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Bug Request failed: 401 on iOS

Discussion in 'Authentication' started by MichalMarsalek, Aug 15, 2022.

  1. MichalMarsalek

    MichalMarsalek

    Joined:
    Nov 11, 2012
    Posts:
    14
    Hello,

    I've been using Authentication for Cloud Save for some time on Unity Editor & Android devices, however, when following the official tutorials for Apple Sign In on iOS, I'm unable to authenticate on iOS devices. I was unable to find any possible solution to this. I'm getting the Apple user ID, I get these errors on my device when using
    await AuthenticationService.Instance.SignInWithAppleAsync(idToken);


    Code (CSharp):
    1. [Authentication]: Request failed: 401, {"title":"PERMISSION_DENIED","detail":"validation failed","details":[],"status":401}
    2. Unity.Services.Authentication.AuthenticationServiceInternal:BuildServerException(WebRequestException)
    3. Unity.Services.Authentication.<HandleSignInRequestAsync>d__101:MoveNext()
    4. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
    5. Unity.Services.Authentication.<SendAsync>d__14`1:MoveNext()
    6. System.Threading.Tasks.TaskCompletionSource`1:SetException(Exception)
    7. Unity.Services.Authentication.WebRequest:RequestCompleted(TaskCompletionSource`1, Int64, Boolean, Boolean, String, String, IDictionary`2)
    8. Unity.Services.Authentication.<>c__DisplayClass15_0:<SendAttemptAsync>b__0(AsyncOperation)
    9. UnityEngine.AsyncOperation:InvokeCompletionEvent()
    Code (CSharp):
    1. WebRequestException: {"title":"PERMISSION_DENIED","detail":"validation failed","details":[],"status":401}
    2. System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <00000000000000000000000000000000>:0)
    3. System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () (at <00000000000000000000000000000000>:0)
    4. Unity.Services.Authentication.WebRequest+<SendAsync>d__14`1[T].MoveNext () (at <00000000000000000000000000000000>:0)
    5. System.Threading.ContextCallback.Invoke (System.Object state) (at <00000000000000000000000000000000>:0)
    6. System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    7. System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0)
    8. System.Action.Invoke () (at <00000000000000000000000000000000>:0)
    9. System.Threading.ContextCallback.Invoke (System.Object state) (at <00000000000000000000000000000000>:0)
    10. System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    11. System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0)
    12. System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) (at <00000000000000000000000000000000>:0)
    13. System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetException (System.Exception exception) (at <00000000000000000000000000000000>:0)
    14. System.Threading.Tasks.TaskCompletionSource`1[TResult].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)
    15. Unity.Services.Authentication.WebRequest.RequestCompleted (System.Threading.Tasks.TaskCompletionSource`1[TResult] tcs, System.Int64 responseCode, System.Boolean isNetworkError, System.Boolean isServerError, System.String errorText, System.String bodyText, System.Collections.Generic.IDictionary`2[TKey,TValue] headers) (at <00000000000000000000000000000000>:0)
    16. Unity.Services.Authentication.WebRequest+<>c__DisplayClass15_0.<SendAttemptAsync>b__0 (UnityEngine.AsyncOperation operation) (at <00000000000000000000000000000000>:0)
    17. System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
    18. UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)
    19. --- End of stack trace from previous location where exception was thrown ---
    20. System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <00000000000000000000000000000000>:0)
    21. Unity.Services.Authentication.AuthenticationServiceInternal+<HandleSignInRequestAsync>d__101.MoveNext () (at <00000000000000000000000000000000>:0)
    22. System.Threading.ContextCallback.Invoke (System.Object state) (at <00000000000000000000000000000000>:0)
    23. System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    24. System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0)
    25. System.Action.Invoke () (at <00000000000000000000000000000000>:0)
    26. System.Threading.ContextCallback.Invoke (System.Object state) (at <00000000000000000000000000000000>:0)
    27. System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    28. System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0)
    29. System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) (at <00000000000000000000000000000000>:0)
    30. System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0)
    31. System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) (at <00000000000000000000000000000000>:0)
    32. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)
    33. Unity.Services.Authentication.WebRequest+<SendAsync>d__14`1[T].MoveNext () (at <00000000000000000000000000000000>:0)
    34. System.Threading.ContextCallback.Invoke (System.Object state) (at <00000000000000000000000000000000>:0)
    35. System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    36. System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0)
    37. System.Action.Invoke () (at <00000000000000000000000000000000>:0)
    38. System.Threading.ContextCallback.Invoke (System.Object state) (at <00000000000000000000000000000000>:0)
    39. System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    40. System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0)
    41. System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) (at <00000000000000000000000000000000>:0)
    42. System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetException (System.Exception exception) (at <00000000000000000000000000000000>:0)
    43. System.Threading.Tasks.TaskCompletionSource`1[TResult].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)
    44. Unity.Services.Authentication.WebRequest.RequestCompleted (System.Threading.Tasks.TaskCompletionSource`1[TResult] tcs, System.Int64 responseCode, System.Boolean isNetworkError, System.Boolean isServerError, System.String errorText, System.String bodyText, System.Collections.Generic.IDictionary`2[TKey,TValue] headers) (at <00000000000000000000000000000000>:0)
    45. Unity.Services.Authentication.WebRequest+<>c__DisplayClass15_0.<SendAttemptAsync>b__0 (UnityEngine.AsyncOperation operation) (at <00000000000000000000000000000000>:0)
    46. System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
    47. UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)
    48. Rethrow as AuthenticationException: validation failed
    49. Unity.Services.Authentication.AuthenticationServiceInternal+<HandleSignInRequestAsync>d__101.MoveNext () (at <00000000000000000000000000000000>:0)
    50. System.Threading.ContextCallback.Invoke (System.Object state) (at <00000000000000000000000000000000>:0)
    51. System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    52. System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0)
    53. System.Action.Invoke () (at <00000000000000000000000000000000>:0)
    54. System.Threading.ContextCallback.Invoke (System.Object state) (at <00000000000000000000000000000000>:0)
    55. System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    56. System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0)
    57. System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) (at <00000000000000000000000000000000>:0)
    58. System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0)
    59. System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) (at <00000000000000000000000000000000>:0)
    60. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)
    61. Unity.Services.Authentication.WebRequest+<SendAsync>d__14`1[T].MoveNext () (at <00000000000000000000000000000000>:0)
    62. System.Threading.ContextCallback.Invoke (System.Object state) (at <00000000000000000000000000000000>:0)
    63. System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    64. System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0)
    65. System.Action.Invoke () (at <00000000000000000000000000000000>:0)
    66. System.Threading.ContextCallback.Invoke (System.Object state) (at <00000000000000000000000000000000>:0)
    67. System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    68. System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0)
    69. System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) (at <00000000000000000000000000000000>:0)
    70. System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetException (System.Exception exception) (at <00000000000000000000000000000000>:0)
    71. System.Threading.Tasks.TaskCompletionSource`1[TResult].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)
    72. Unity.Services.Authentication.WebRequest.RequestCompleted (System.Threading.Tasks.TaskCompletionSource`1[TResult] tcs, System.Int64 responseCode, System.Boolean isNetworkError, System.Boolean isServerError, System.String errorText, System.String bodyText, System.Collections.Generic.IDictionary`2[TKey,TValue] headers) (at <00000000000000000000000000000000>:0)
    73. Unity.Services.Authentication.WebRequest+<>c__DisplayClass15_0.<SendAttemptAsync>b__0 (UnityEngine.AsyncOperation operation) (at <000000000000000000000<truncated>
     
  2. shuz_unity

    shuz_unity

    Unity Technologies

    Joined:
    Jun 12, 2019
    Posts:
    3
    Would you confirm that you have configured the ID provider with the AppID from Apple, and passed in the ID token from Apple?

    Meanwhile, it also helps if you can provide your Unity project ID to help troubleshooting.
     
  3. MichalMarsalek

    MichalMarsalek

    Joined:
    Nov 11, 2012
    Posts:
    14
    Thank you for your reply!

    I set the "Sign-in with Apple" identity provider with my app's bundle ID (following these instructions https://docs.unity.com/authentication/SettingupAppleSignin.html), should the app's Apple ID be used instead (the 10-digit number)?

    As for the ID token from Apple, I was following the instructions for the Sign-in with Apple Unity plugin, as well as their code examples, so I should be sending the proper ID token. You can see the script responsible for the Apple sign-in in the attachments.

    My Unity project ID is:
    ac414d21-51f4-418d-b8ad-0c0b8bf05799
     

    Attached Files:

  4. MichalMarsalek

    MichalMarsalek

    Joined:
    Nov 11, 2012
    Posts:
    14
  5. MichalMarsalek

    MichalMarsalek

    Joined:
    Nov 11, 2012
    Posts:
    14
    So, I've tried to build the app on Unity Editor 2021.3.6f1 (where the bug mentioned above should be already fixed), but I get the exact same error. I've also tried to set the app id to the Apple ID number, but no change. Any chance to get help on that?
     
  6. MichalMarsalek

    MichalMarsalek

    Joined:
    Nov 11, 2012
    Posts:
    14
    In another test, I tried anonymous authentication and I was able to log in successfully. So there must be an issue with either the code implementation I'm using or with the identity configuration. Could somebody please take a look?
     
  7. minus4games

    minus4games

    Joined:
    Dec 13, 2021
    Posts:
    9
    Same exact issue here. I am able to login using Google Play Service (on Android devices of course) and Anonymous. When trying AppleSigIn, I correctly manage to retrieve the credential token, but I get a "Request failed: 401 {"title":"PERMISSION_DENIED","detail":"validation failed","details":[],"status":401}" when calling SignInWithAppleAsync

    Of course I authorized Apple SigIn in the authentication services.
    I both tried to use the 10 digit code and the bundle ID as Application ID with the same results.

    I am on 2021.3.7f1
     
    Last edited: Aug 17, 2022
  8. minus4games

    minus4games

    Joined:
    Dec 13, 2021
    Posts:
    9
    I figured it out! We were both using a wrong implementation.
    SignInWithAppleAsync requires an id token and we were passing the "credential.User" because of the code examples.

    Still trying, but I think I am on the right track. The correct way to get the idToken should be:

    Code (CSharp):
    1. System.Text.Encoding.ASCII.GetString((credential as IAppleIDCredential)?.IdentityToken);
    Hope it helps.
     
    Last edited: Aug 20, 2022
    MichalMarsalek likes this.
  9. MichalMarsalek

    MichalMarsalek

    Joined:
    Nov 11, 2012
    Posts:
    14
    This seems to be the correct solution, thank you very much!
     
    minus4games likes this.
  10. minus4games

    minus4games

    Joined:
    Dec 13, 2021
    Posts:
    9
    Glad it helped
     
  11. smithmw9

    smithmw9

    Joined:
    Feb 9, 2018
    Posts:
    4
    I had the same issue and fixed it thanks to your answer, thank you!
    I based mine on the lupidan Apple Sign in and was connecting it to a Unity Gaming Services account. I used part of the following code to link to a signed in account
    var appleIdCredential = receivedCredential as IAppleIDCredential;
    if (appleIdCredential.IdentityToken != null)
    {
    var identityToken = Encoding.UTF8.GetString(appleIdCredential.IdentityToken, 0, appleIdCredential.IdentityToken.Length);
    LinkWithAppleAsync(identityToken);
    .....

    async Task LinkWithAppleAsync(string idToken)
    {
    try
    {
    await AuthenticationService.Instance.LinkWithAppleAsync(idToken);
    Debug.Log("Link is successful.");
    }
    .....