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[Request] Configuring Cache Server and Other Cross-Project Editor Settings

Discussion in 'Unity Hub' started by WotC_CharlieH, Jan 30, 2018.

  1. WotC_CharlieH

    WotC_CharlieH

    Joined:
    Apr 6, 2015
    Posts:
    11
    Heya, small use case we constantly deal with.

    Part of our new machine setup is to make an empty project just to set up things like cache server. I might be just be thick and there's a better way to do this, but being able to set things like this in the Hub would be a nice flow optimization and greatly simplify what my new devs have to do in their first-time setup.
     
  2. AbrahamDUnity

    AbrahamDUnity

    Unity Technologies

    Joined:
    Jun 28, 2017
    Posts:
    382
    Hi,

    I don't know if there is a better way of initializing the cache server but that's an interesting feature. We'll look into it.

    Cheers