We need Reciprocal Velocity Obstacle avoidance: https://en.wikipedia.org/wiki/Velocity_obstacle Without it , each agent just stuck in the others when they are several. Some good example Improving it and bringing RVO will empower the navigation and we can have great dynamic objects navigation/
Yes, but they behaviour could be better ; the models with agents collides with each other than slide to be able to reach the player. In the video above when two models begin to enter collision they change directions, it seems more evolved abd better than Unity default obstacle avoidance if i'm not wrong ?