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Feedback request: a way to safely interrupt a loadsceneasync

Discussion in 'Scripting' started by laurentlavigne, Mar 23, 2021.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,331
    I tried to hide long load time with timeline but timeline introduces hiccups so now I'm thinking of initiating scene load async as the player gets near a level button.
    For that I need to interrupt an ongoing loading if the player moves closer to another level button.
    AsynOperation makes no reference to this particular scenario and since it 's a black box i was wondering if there was any limitation to be known.
     
  2. Madgvox

    Madgvox

    Joined:
    Apr 13, 2014
    Posts:
    1,317
  3. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,331
    Thanks. Edited into a request.