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Feedback Request A meta data file (.meta) exists but its asset 'Assets/StreamingAssets/aa' can't be found.

Discussion in 'Addressables' started by MikeHergaarden, May 20, 2020.

  1. MikeHergaarden

    MikeHergaarden

    Joined:
    Mar 9, 2008
    Posts:
    1,027
    Request: Please fix this in the package: Also deleted the .meta files in "AddressablesPlayerBuildProcessor:CleanTemporaryPlayerBuildData"

    A meta data file (.meta) exists but its asset 'Assets/StreamingAssets/aa' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
    UnityEditor.AssetDatabase:Refresh()
    Packages.Rider.Editor.RiderScriptEditor:SyncAll() (at Library/PackageCache/com.unity.ide.rider@2.0.2/Rider/Editor/RiderScriptEditor.cs:272)
    UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)
    BuildScript:BuildTarget(BuildTarget, Boolean, String, Boolean) (at Assets/Editor/BuildScript.cs:334)
    BuildScript:StartBuildingTargets(List`1, Boolean, Boolean, String, Boolean) (at Assets/Editor/BuildScript.cs:224)
    BuildScriptX1:DoBuild(BuildModes) (at Assets/Editor/BuildScriptX1.cs:37)
    BuildScriptX1:Build_Master() (at Assets/Editor/BuildScriptX1.cs:26)