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Question Representing Damage Alongside Timeline

Discussion in 'Timeline' started by spottedzebra, Mar 17, 2021.

  1. spottedzebra

    spottedzebra

    Joined:
    Oct 26, 2013
    Posts:
    39
    Hiya, I want to use timeline to define my enemy's moves -- e.g. to move towards the player, lunge at the player, attack the player, etc. It's great having a sequencer to choreograph the myriad events, fx, etc. That being said I also need to play some sort of damage animation when the player attacks the enemy. I want this damage animation to blend additively with whatever is going on in the timeline. Is there some way to accomplish this?
     
  2. spottedzebra

    spottedzebra

    Joined:
    Oct 26, 2013
    Posts:
    39