Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Question Representing Damage Alongside Timeline

Discussion in 'Timeline' started by spottedzebra, Mar 17, 2021.

  1. spottedzebra

    spottedzebra

    Joined:
    Oct 26, 2013
    Posts:
    39
    Hiya, I want to use timeline to define my enemy's moves -- e.g. to move towards the player, lunge at the player, attack the player, etc. It's great having a sequencer to choreograph the myriad events, fx, etc. That being said I also need to play some sort of damage animation when the player attacks the enemy. I want this damage animation to blend additively with whatever is going on in the timeline. Is there some way to accomplish this?
     
  2. spottedzebra

    spottedzebra

    Joined:
    Oct 26, 2013
    Posts:
    39