Search Unity

  1. Unity 2020.1 has been released.
    Dismiss Notice
  2. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

ReplayKit build error on iOS platform

Discussion in 'iOS and tvOS' started by ndream, Dec 29, 2016.

  1. ndream

    ndream

    Joined:
    May 2, 2016
    Posts:
    10
    I have already added ReplayKit framework.
    But ReplayKit build error like below:


    Showing Recent Messages
    "_OBJC_CLASS_$_ADJEvent", referenced from:





    objc-class-ref in AdjustUnity.o





    "_OBJC_CLASS_$_Adjust", referenced from:





    objc-class-ref in AdjustUnity.o





    (maybe you meant: _OBJC_CLASS_$_AdjustUnity)





    "_OBJC_CLASS_$_ADJConfig", referenced from:





    objc-class-ref in AdjustUnity.o





    "_OBJC_CLASS_$_LogNCrashPlugin", referenced from:





    objc-class-ref in LogNCrashWrapper.o





    "_replayKitDiscardRecording", referenced from:





    _UnityReplayKit_Discard_m1769893629 in Bulk_Assembly-CSharp_39.o





    _UnityReplayKit_replayKitDiscardRecording_m4256313677 in Bulk_Assembly-CSharp_39.o





    (maybe you meant: _UnityReplayKit_replayKitDiscardRecording_m4256313677)





    "_OBJC_CLASS_$_AppsFlyerTracker", referenced from:





    objc-class-ref in COFPlugin.o





    "_isReplayKitAvailable", referenced from:





    _UnityReplayKit_Awake_m4043301284 in Bulk_Assembly-CSharp_39.o





    _UnityReplayKit_isReplayKitAvailable_m130328667 in Bulk_Assembly-CSharp_39.o





    (maybe you meant: _UnityReplayKit_isReplayKitAvailable_m130328667)





    "_replayKitStopRecording", referenced from:





    _UnityReplayKit_StopRecording_m2326603694 in Bulk_Assembly-CSharp_39.o





    _UnityReplayKit_replayKitStopRecording_m914174755 in Bulk_Assembly-CSharp_39.o





    _UnityReplayKit_StopRecordingAndShowPreview_m2852702146 in Bulk_Assembly-CSharp_39.o





    (maybe you meant: _UnityReplayKit_replayKitStopRecording_m914174755)





    "_replayKitSetUseMicrophone", referenced from:





    _UnityReplayKit_set_UseMicrophone_m3598793866 in Bulk_Assembly-CSharp_39.o





    _UnityReplayKit_replayKitSetUseMicrophone_m1589042656 in Bulk_Assembly-CSharp_39.o





    _UnityReplayKit_Awake_m4043301284 in Bulk_Assembly-CSharp_39.o





    (maybe you meant: _UnityReplayKit_replayKitSetUseMicrophone_m1589042656)





    "_replayKitStartRecording", referenced from:





    _UnityReplayKit_StartRecording_m3758249554 in Bulk_Assembly-CSharp_39.o





    _UnityReplayKit_replayKitStartRecording_m3410333748 in Bulk_Assembly-CSharp_39.o





    (maybe you meant: _UnityReplayKit_replayKitStartRecording_m3410333748)





    "_replayKitSetWidgetPositionAndSize", referenced from:





    _UnityReplayKit_UpdateWidgetPositionAndSize_m3806269249 in Bulk_Assembly-CSharp_39.o





    _UnityReplayKit_replayKitSetWidgetPositionAndSize_m2062800082 in Bulk_Assembly-CSharp_39.o





    (maybe you meant: _UnityReplayKit_replayKitSetWidgetPositionAndSize_m2062800082)





    "_replayKitSetOverlayVisible", referenced from:





    _UnityReplayKit_set_IsReplayKitNativeUIVisible_m2183892345 in Bulk_Assembly-CSharp_39.o





    _UnityReplayKit_replayKitSetOverlayVisible_m2034307203 in Bulk_Assembly-CSharp_39.o





    _UnityReplayKit_Start_m2752833857 in Bulk_Assembly-CSharp_39.o





    _UnityReplayKit_OnStopRecordingSuccess_m4095633686 in Bulk_Assembly-CSharp_39.o





    _UnityReplayKit_OnPreviewRecordingCompleted_m2557988418 in Bulk_Assembly-CSharp_39.o





    (maybe you meant: _UnityReplayKit_replayKitSetOverlayVisible_m2034307203)





    "_replayKitShowPreview", referenced from:





    _UnityReplayKit_ShowPreview_m802478634 in Bulk_Assembly-CSharp_39.o





    _UnityReplayKit_replayKitShowPreview_m4045964947 in Bulk_Assembly-CSharp_39.o





    (maybe you meant: _UnityReplayKit_replayKitShowPreview_m4045964947)





    "_replayKitSetPreviewPresentationStyle", referenced from:





    _UnityReplayKit_set_PreviewStyle_m1492211237 in Bulk_Assembly-CSharp_39.o





    _UnityReplayKit_replayKitSetPreviewPresentationStyle_m1403136810 in Bulk_Assembly-CSharp_39.o





    _UnityReplayKit_Awake_m4043301284 in Bulk_Assembly-CSharp_39.o





    _UnityReplayKit_ShowPreview_m802478634 in Bulk_Assembly-CSharp_39.o





    _UnityReplayKitExampleGameOnGui_OnGUI_m561272155 in Bulk_Assembly-CSharp_39.o





    (maybe you meant: _UnityReplayKit_replayKitSetPreviewPresentationStyle_m1403136810)





    ld: symbol(s) not found for architecture arm64





    clang: error: linker command failed with exit code 1 (use -v to see invocation)
     
  2. liortal

    liortal

    Joined:
    Oct 17, 2012
    Posts:
    3,428
    Did you find a solution for this issue
     
unityunity