Search Unity

Replay animation after target is lost

Discussion in 'Vuforia' started by matiasz19, Sep 12, 2019.

  1. matiasz19

    matiasz19

    Joined:
    Jul 19, 2019
    Posts:
    2
    Hey everyone!

    So i made a simple animation for my AR project and works fine but when the target is lost and detected again, it show the animation in its last state: idle.

    So, i wanna know if there is a way to restart the animation when the target is detected again. I tried to use the Animator API on the handler script but i am too newbie to coding so, i cant make it work.

    Any help would be great! Thanks!
     
  2. Sika_MC

    Sika_MC

    Vuforia

    Joined:
    Jul 17, 2019
    Posts:
    19