Search Unity

  1. Looking for a job or to hire someone for a project? Check out the re-opened job forums.
    Dismiss Notice
  2. Unity 2020 LTS & Unity 2021.1 have been released.
    Dismiss Notice
  3. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Replacing the Humanoid Rig or supporting Animation rigs as primary

Discussion in 'Animation Rigging' started by JohnHudeski, Oct 22, 2019.

  1. JohnHudeski


    Nov 18, 2017

    When Animation Rigs were first shown I knew this video was the ultimate goal.
    I watched most of the video tutorials and was pretty impressed (And disappointed by the use of bloated GameObjects)

    As someone who continuously suffers to get humanoid rigs working properly in unity, I immediately tried to figure out a means to store my motion in rig space like in this video. But it isn't immediately obvious
    Right now I am exporting targets to global space in FBX to use as ik targets. I wonder if in the future we can have an importer do this auto conversion. especially since Kinematica would also rely on some global space bone data