Search Unity

  1. Unity 2019.4 has been released.
    Dismiss Notice
  2. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice
  3. Ever participated in one our Game Jams? Want pointers on your project? Our Evangelists will be available on Friday to give feedback. Come share your games with us!
    Dismiss Notice

Replacing STEAMVR Glove Mesh Problem

Discussion in 'VR' started by Jerremia, Jun 29, 2020 at 8:08 AM.

  1. Jerremia

    Jerremia

    Joined:
    Nov 26, 2018
    Posts:
    2
    SteamVR uses it's own set of meshes for controllers/hands, but I want to use my own.
    However when I replace the mesh on the Skinned Mesh Renderer the object becomes like this:


    So what I did was import the original Glove skinnen model in 3dsmax (Also tried blender), remove the mesh and a hand model over the Bones. Than create weights for the bones/vertices etc.
    The entire bone structure is the same, so it should work.

    Does anyone know if i'm doing something wrong or if i'm missing a Unity setting somewhere?

    This is how it is supposed to look like:
     
  2. Jerremia

    Jerremia

    Joined:
    Nov 26, 2018
    Posts:
    2
    I just noticed that my mesh has a wrong bone order than that of the SteamVR Glove model. I guess that probably has to do with it, however I can't change the bone order in the export both in 3ds max or in Blender....
     
unityunity