Hi there, I've seen some questions about loading in resources at runtime, but this question is related to what to do once the resource is loaded. I'm fetching images from the web as binary data. My question is: once I have this binary image data loaded into memory, how can I get it into the scene? It seems like the route is to use the binary image data to create an Image2D struct (using the Image2DMemorySource component), but I'm not sure how I can replace a Sprite's image at runtime either. I know this is kind of pushing the limitations of the current feature set of Tiny, but I would appreciate any guidance on this. Thanks!