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Question Replacing First Person Arms - Issues and questions

Discussion in 'Animation' started by Dekosta, Nov 9, 2022.

  1. Dekosta

    Dekosta

    Joined:
    Sep 10, 2022
    Posts:
    3
    Hi
    To put it swiftly I have this asset from the store which includes a set of FPS arms, animations etc. A whole controller right.

    Now I want to replace the provided arms with my own and boy is it a struggle with the animations..
    So I have replaced the whole rig in my own arm model to have the exact same hierarchy, bone names, bone roll and ALMOST the same size of the bones as the provided one.

    But when I apply the animation controller to my arms in Unity my arms becomes an abstract art piece...

    What am I missing?