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Replacement shaders on Oculus Quest

Discussion in 'AR/VR (XR) Discussion' started by StartleDan, Oct 11, 2019.

  1. StartleDan

    StartleDan

    Joined:
    Apr 10, 2017
    Posts:
    11
    I'm trying to implement a replacement shader on the Oculus Quest. The shader is working in the editor with a rift but not on device. Does anyone know if there is a different process for using setReplacementShader on the Quest and where I can learn more about it?

    Thanks
    Dan
     
  2. StartleDan

    StartleDan

    Joined:
    Apr 10, 2017
    Posts:
    11
    To attempt to shed light on my own question. Custom post processing on the Quest in Unity doesn't seem to be possible, and there is no word on if/when it will be possible :(
    long open issue here :
    https://github.com/Unity-Technologies/PostProcessing/issues/717
    The official URP docs confirming that post processing v2 doesn't work. No details of a replacement :
    https://docs.unity3d.com/Packages/c.../manual/integration-with-post-processing.html
    According to this post there is a way to do post processing in the HDRP, so there is hope this will be ported to URP, but I can't find anywhere that says it will :
    https://forum.unity.com/threads/official-way-to-do-custom-post-processing-with-urp.753083/
     
  3. gevasaf

    gevasaf

    Joined:
    Jan 25, 2014
    Posts:
    6
    Any news on this issue?