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Question Replace multiple baked lit shaders with dynamic with script

Discussion in 'General Graphics' started by SamTyurenkov, Nov 1, 2020.

  1. SamTyurenkov


    May 12, 2018
    Hi there,

    I have a scene which is almost fully baked for optimization purposes in gameplay process. However I want to make a cinematic trailer on that scene and I want it to look cooler, than actual game footage.

    So for that purpose I wanted to replace ALL baked lit shaders with dynamic and apply various post processing effects.

    I read about ShaderReplacement:

    But I can't figure out from documentation - how can I replace Universal Render Pipeline/Baked Lit with Universal Render Pipeline/Lit on all materials. And also replace Unlit with Lit as well.

    I tried applying the following script to camera, but it doesnt seem to do anything:

    Code (CSharp):
    1. using System.Collections;
    2. using System.Collections.Generic;
    3. using UnityEngine;
    5. [ExecuteInEditMode]
    6. public class CinematicCamera : MonoBehaviour
    7. {
    9.     public Camera cam;
    10.     public Shader replacementShader;
    12. void OnEnable() {
    13.     if(replacementShader != null)
    14.     cam.SetReplacementShader (replacementShader, "");
    15. }
    17. }
    P.S. Besides, I can't even pick the Lit shader from editor.

    Thanks for any advice.