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Repeating empty warnings

Discussion in 'Editor & General Support' started by LukeDawn, Apr 8, 2022.

  1. LukeDawn

    LukeDawn

    Joined:
    Nov 10, 2016
    Posts:
    398
    I'm getting up to 25 of these empty warnings every time the editor loads or plays. No idea what they are, but they're linked to the terrain in some way I think.
    I should add, they only started showing up in Unity 2021.2.x

    Image10.jpg

    Code (csharp):
    1.  
    2. 0x00007ff634a350cd (Unity) StackWalker::GetCurrentCallstack
    3. 0x00007ff634a3be29 (Unity) StackWalker::ShowCallstack
    4. 0x00007ff63599ddf3 (Unity) GetStacktrace
    5. 0x00007ff63602328d (Unity) DebugStringToFile
    6. 0x00007ff6351f9fd3 (Unity) TreeDatabase::RefreshPrototypes
    7. 0x00007ff6351cf0c0 (Unity) TerrainData::AwakeFromLoad
    8. 0x00007ff634a0f52f (Unity) AwakeFromLoadQueue::InvokePersistentManagerAwake
    9. 0x00007ff634a0ff9c (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad
    10. 0x00007ff634a10103 (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad
    11. 0x00007ff6349e2912 (Unity) PersistentManager::IntegrateAllThreadedObjects
    12. 0x00007ff6349e3387 (Unity) PersistentManager::LoadAndIntegrateAllPreallocatedObjects
    13. 0x00007ff6349e7242 (Unity) PersistentManager::ReadObject
    14. 0x00007ff633f34bb2 (Unity) PPtr<TerrainData>::operator TerrainData * __ptr64
    15. 0x00007ff63522b40b (Unity) TerrainCollider::Create
    16. 0x00007ff6347fbdb6 (Unity) Collider::AwakeFromLoad
    17. 0x00007ff63522adb9 (Unity) TerrainCollider::AwakeFromLoad
    18. 0x00007ff634a0f52f (Unity) AwakeFromLoadQueue::InvokePersistentManagerAwake
    19. 0x00007ff634a0ff9c (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad
    20. 0x00007ff634a10103 (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad
    21. 0x00007ff634660858 (Unity) LoadSceneOperation::CompleteAwakeSequence
    22. 0x00007ff6346612d2 (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor
    23. 0x00007ff634661e7b (Unity) LoadSceneOperation::IntegrateMainThread
    24. 0x00007ff634665a71 (Unity) PreloadManager::UpdatePreloadingSingleStep
    25. 0x00007ff63466604f (Unity) PreloadManager::WaitForAllAsyncOperationsToComplete
    26. 0x00007ff635836372 (Unity) EditorSceneManager::RestoreSceneBackups
    27. 0x00007ff635836979 (Unity) EditorSceneManager::RestoreSceneManagerSetup
    28. 0x00007ff635830e1b (Unity) EditorSceneManager::LoadLastSceneManagerSetup
    29. 0x00007ff63555695e (Unity) RestoreLastOpenedScenes
    30. 0x00007ff635549201 (Unity) Application::FinishLoadingProject
    31. 0x00007ff6359a858c (Unity) WinMain
    32. 0x00007ff636cc01de (Unity) __scrt_common_main_seh
    33. 0x00007ff915b57034 (KERNEL32) BaseThreadInitThunk
    34. 0x00007ff9171e2651 (ntdll) RtlUserThreadStart
    35.