Hello everyone, I would like to ask for advice, regarding problems with reoccuring lag-spikes during play-mode. I already tried to check the profiler and the results are shown below. During certain frames, it seems like something is delaying every action and at the moment. It seems to be related to the editor-loop/IMGUI and I already read about the editor, having a bad influence on profiling performance during testing and garbage collecting in general but this seems to be unusual. For testing I created an empty project with no custom scripts or objects and the problem still persists. It would be nice if someone with more experience could give me a hint or a suggestion on what could cause this problem. - Tried with and without vsync - Newest graphics-driver - Harware temperature and usage is good - Unity Version 2023.2.1f1 and 2022.3.13f1 (tested both) Thanks in advance!