Search Unity

RenderToCubemap issues with occlusion culling

Discussion in 'General Graphics' started by AxonGenesis, Jul 7, 2020.

  1. AxonGenesis

    AxonGenesis

    Joined:
    Jun 24, 2016
    Posts:
    26
    I'm using RenderToCubemap to render VR content but am having an issue with some elements not being rendered in all sides of the cubemap. In this particular case it's a firework effect created with Visual Effect Graph. The effect is only visible in the front face of the cubemap and ignored in the others.

    I tried turning off occlusion culling on the render camera, but no luck. Is there a way I can force it to render in all sides of the cubemap? CubemapIssue.jpg
     
unityunity