I'm using RenderToCubemap to render VR content but am having an issue with some elements not being rendered in all sides of the cubemap. In this particular case it's a firework effect created with Visual Effect Graph. The effect is only visible in the front face of the cubemap and ignored in the others. I tried turning off occlusion culling on the render camera, but no luck. Is there a way I can force it to render in all sides of the cubemap?