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Bug RenderToCubemap GI glitch

Discussion in 'Global Illumination' started by Weidz_, Nov 29, 2022.

  1. Weidz_

    Weidz_

    Joined:
    Feb 15, 2018
    Posts:
    40
    When using RenderToCubemap() to a RenderTexture the GI post effect will appear as an upside-down, warped imprint.



    Using it along with DXR GI will also completelly reset the sampling.



    Any idea or workaround on how to fix that ?
     
  2. Pema-Malling

    Pema-Malling

    Unity Technologies

    Joined:
    Jul 3, 2020
    Posts:
    158
    This seems like a valid bug, and one that I haven't seen before. I suggest filing a bug report.