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RenderTextureReadWrite doesn't work?

Discussion in 'General Graphics' started by YOSHIDA-Shinya, Oct 31, 2019.

  1. YOSHIDA-Shinya

    YOSHIDA-Shinya

    Joined:
    Dec 18, 2013
    Posts:
    11
    Hi,

    It seems RenderTextureReadWrite doesn't affect the color of RenderTexture here.
    No matter what value this property has, my RT has sRGB color in Gamma color space and Linear color in Linear color space. RenderTexture.sRGB also shows true in Gamma color space and false in Linear color space.
    This might be a bug or do I misunderstand on this property?

    I am working on Unity 2019.2.10f1, Metal, macOS 10.14.6.