Search Unity

Question RenderTextureDescriptor + WrapMode

Discussion in 'Universal Render Pipeline' started by MaxRoetzler, Aug 23, 2021.

  1. MaxRoetzler

    MaxRoetzler

    Joined:
    Jan 3, 2010
    Posts:
    136
    I'm using the command buffer to get a temporary render texture, but there doesn't seem to be a way to set the texture wrap mode? I'm creating an off-screen texture to be used by other objects, but it needs to be a tiling texture...

    Is there something I'm missing? Or another "solution".
     
  2. MaxRoetzler

    MaxRoetzler

    Joined:
    Jan 3, 2010
    Posts:
    136
    Last edited: Aug 23, 2021