Hey there, I have a problem with a RenderTexture in my game. For the vehicle selection I render the currently selected vehicle to a RenderTexture. The camera is set to solid color with black color + alpha set to 0 (so completely transparent). This works in editor as you can see here: When I export the Windows Player, the background becomes black though: The settings of my RenderTexture are: I use LWRP 6.9.2 in Unity 2019.2.21. I tried to set Opaque Texture of this camera to Off, but it didn't change anything. Is it a bug or am I missing some setting? Hope someone can help with this issue.