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RenderTexture Anti-aliasing AND mipmaps

Discussion in 'General Graphics' started by Justafin, Mar 23, 2016.

  1. Justafin

    Justafin

    Joined:
    Aug 6, 2012
    Posts:
    30
    I'm trying to render into a RenderTexture with an antialiasing value set and generating mipmaps. It appears that I can only do one or the other, not both. Any suggestions?

    Thanks,
    Justin
     
  2. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,329
    You could render to a RenderTexture with MSAA and then blit it to another render texture w/o MSAA but with mip maps.
     
    kiritzhuang and FariAnderson like this.