So we upgraded to 2022.1.b1 from a16 last week. Yet another weekend wasted on trying to make things that break work again. Fun fun in the sun... However, things are working again but we get this warning: warning CS0618: 'RenderTargetHandle' is obsolete: 'Deprecated in favor of RTHandle' We use RenderTargetHandles to refer to textures in compute shaders. In order to assign which handle is assigned to which texture in the shader we use handle.Init("textureName"). How to do the equivalent using RTHandles?