I am seeking to change the way I have a set of cubes render. Right now, I have a HUGE chunk of 100 cubes killing my FPS. Is there any way I can have only the camera visual sides of my cubes render? I thank all answers in advance, I couldn't do this without you!
That already happens; that's what backface culling does. If you're talking about cubes hidden behind other cubes, that's what occlusion culling is for. --Eric