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Rendering seems to be taking too long, what's happening?

Discussion in 'General Graphics' started by binho123, May 22, 2020.

  1. binho123

    binho123

    Joined:
    May 28, 2019
    Posts:
    18
    I was profiling my project and noticed one specific mesh was taking much longer than the others using the same material (URP/Simple Lit). I thought it was strange because it was a simple mesh, taking 4 to 5ms compared to other sub 0.2ms meshes, on an iPad Mini 2.

    Trying to isolate the problem as much as I could, I ended up creating a new project with just a quad using URP/Unlit and a 32x32 sprite with no alpha. No GI, no lights. Still, 4ms :(

    Is this normal? Seem a bit too much, 1/4 of my budget if I'm aiming 60fps. Also, how come all the other meshes took much less than that?

    Please take a look at the attached screenshots of the test project.
     

    Attached Files:

  2. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,076
    @binho123
    Can you post a screen shot of the mesh, that caused the problem?
     
  3. binho123

    binho123

    Joined:
    May 28, 2019
    Posts:
    18
  4. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,076
    Alright cool.