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Question Rendering runtime lights with ECS and HDRP

Discussion in 'Graphics for ECS' started by xytor500, Mar 6, 2023.

  1. xytor500

    xytor500

    Joined:
    Mar 29, 2017
    Posts:
    73
    I currently use RenderMeshUtility to create runtime entities that are rendered with a mesh and a material.

    Is there anything similar for lights? I don't see an IComponentData for a light, so I'm not exactly sure how to create and update lights with ECS.
     
  2. JussiKnuuttila

    JussiKnuuttila

    Unity Technologies

    Joined:
    Jun 7, 2019
    Posts:
    288
    There is no native IComponentData for lights. However, it is possible to attach GameObject Light components to Entities using the AddComponentObject method in EntityManager or IBaker.