Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Rendering order again

Discussion in 'General Graphics' started by serumas, May 4, 2016.

  1. serumas

    serumas

    Joined:
    May 22, 2015
    Posts:
    3
    In scene I have lots of different objects with different blending, depth, shaders and so on...
    To achieve certain specific visualisation I need to render everything in strict order.

    I have tried to set order in shaders but it doesnt helped much (Background+n, Overlay+n and so on, mixed different layers) . Its still different in frame debugger.

    Question: how to set exact rendering order ignoring depth (dont matter z writing and testing enabled or not), blending (not matter opacue or transparent) and other shader parameters that affects sorting?
     
  2. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,238
  3. serumas

    serumas

    Joined:
    May 22, 2015
    Posts:
    3
    Very thanks it helped
     
  4. qwetdgxfbgxbvxcn

    qwetdgxfbgxbvxcn

    Joined:
    Jul 19, 2013
    Posts:
    3
  5. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,238
    Please vote on that issue!