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Question Rendering object inside or behide another object.

Discussion in 'Universal Render Pipeline' started by glolutphoenix, May 19, 2022.

  1. glolutphoenix

    glolutphoenix

    Joined:
    May 9, 2022
    Posts:
    3
    Screenshot 2022-05-19 185710.png
    My problem is I want the ball to be always rendered before the cube. Even if the ball fall inside or behind the cube, I want the ball still to be able to see throw the cube.
    I had tried modifying the Render Queue of the ball and cube to 1999 and 2000, and vice versa. But nothing happened.
    Both of my gameObject is using Universal Render Pipeline/Autodesk Interactive/Autodesk Interactive.
    Could anyone have me solve this? Thanks for reading.
     
  2. glolutphoenix

    glolutphoenix

    Joined:
    May 9, 2022
    Posts:
    3