Search Unity

Rendering multiple cameras with independent transparencies

Discussion in 'Image Effects' started by MisterFoogy, Apr 25, 2018.

  1. MisterFoogy

    MisterFoogy

    Joined:
    Jun 10, 2016
    Posts:
    2
    Basically, I have two cameras with different layer masks. I would like to be able to render each camera with an alpha that is applied as an image effect, and a black background behind both the transparent cameras. I want to be able to change the alphas independently so the objects from one camera fade in while the objects from the other camera fade out. How could this be achieved?