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rendering large sprites

Discussion in '2D' started by ziv03, Dec 1, 2013.

  1. ziv03

    ziv03

    Joined:
    Nov 22, 2013
    Posts:
    13
    I'm working with large pngs to do the map. each png is like 10MB (2000x200 px).
    My problem is that you can actually see the picture loading during run time. I mean, whenever I move the camera, the large PNG's moves with it (like it should) but you can see a wave on the image like it's loading.
    Is there anyway to render the PNG's before runtime or something like that?