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Bug Rendering issues on Adreno 610 and 612

Discussion in 'Editor & General Support' started by Cerberus_team, Dec 17, 2020.

  1. Cerberus_team

    Cerberus_team

    Joined:
    Apr 9, 2014
    Posts:
    39
    I keep receiving reports from users saying the shaders look all black, it seem to happen only on adreno 610 and 612 (Samsung A70 and Xiaomi redmi note 8).

    We're using Linear color space, with vulkan and Opengles 3 and lightmap quality set to High (ASTC).

    Unity 2019.4.16f1 LTS

    User report.png

    Has anyone experienced this issue?
     
  2. Cerberus_team

    Cerberus_team

    Joined:
    Apr 9, 2014
    Posts:
    39
    After further investigation its seems to happen only on Vulkan.
    Opengl works fine.
     
  3. Cerberus_team

    Cerberus_team

    Joined:
    Apr 9, 2014
    Posts:
    39
    Should be fixed

    (It's now fixed in the latest versions of Unity (2020.2.2f1, 2021.2.0a1))