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Bug Rendering Issue, partly rendering in one eye only

Discussion in 'VR' started by Dermot_Sheehan, Apr 17, 2023.

  1. Dermot_Sheehan

    Dermot_Sheehan

    Joined:
    Apr 17, 2023
    Posts:
    5
    Hi I have just joined a project using Unity 2020.3.44f1 I downloaded the the project from Plastic scm and when I try to run any scene on the Quest 2 via a link cable I get it only rendering part of the skybox that is not obscured by anything in the right eye the left eye is just blank if I move my hand up to the sky I can see it in the right eye, like in the image below, you can see some of the leaves on the tree above but not the tree or anything else but the hands. The other image is what it should look like taken from the editor window.

    Everything is rendering in the editor in both eyes, it is set to multi-pass rendering and when I change it to single pass, I get the full scene rendered in the right eye and a thick line stretched across the left eye from left to right.
    upload_2023-4-17_22-12-54.png

     

    Attached Files:

  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,883
    Guessing the shaders don't support stereo rendering?
    Using any asset packs or custom shaders?
     
  3. Dermot_Sheehan

    Dermot_Sheehan

    Joined:
    Apr 17, 2023
    Posts:
    5
    I have and older version on the project that runs with all the same shaders, so I don't think that's it.
    Thanks anyway.
     
    Last edited: Apr 18, 2023