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Rendering in UnityTiny

Discussion in 'Project Tiny' started by Seaqqull, Nov 30, 2020.

  1. Seaqqull

    Seaqqull

    Joined:
    Aug 3, 2018
    Posts:
    23
    Sorry for that strage question, but I wonder does unity (tiny in particular) render the sprite that has one of the [Scale] component 0 (E.g: (0, 1, 1), (1, 0, 1), (1, 1, 0))?
    I mean will sprite with, for example [Scale => (0, 1, 1)], consume some gpu power?
     
  2. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    383
    For standard Unity, I am not sure. We have a lot of optimizations in our 2D pipeline, and this could be one of them. I would suggest you to profile a frame using RenderDoc or a similar 3rd party profiler.
    For Tiny, we only do frustum culling, so an object with scale 0 will still be passed to the GPU.
     
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  3. Seaqqull

    Seaqqull

    Joined:
    Aug 3, 2018
    Posts:
    23
    Okay, will check then. Thank you ^_^
     
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