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Rendering hi-resolution photos

Discussion in 'General Graphics' started by shawnblais, May 2, 2019.

  1. shawnblais

    shawnblais

    Joined:
    Oct 11, 2012
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    324
    I'm building an application (not game) that displays hi-res photos in 3d space.

    Currently they are extremely aliased because of their high source resolution. Mip maps helps, but it bloats memory, and the results are not the best (sometimes it can appear blurry)

    Q: Are there no Shader's that exist to render a hi-res photo in 3d space with quality comparable to Photoshop's Bicubic Sharper?

    It seems like this should be doable, but I can't find any info on it anywhere.
     
  2. bgolus

    bgolus

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    Dec 7, 2012
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    12,348
    shawnblais likes this.
  3. shawnblais

    shawnblais

    Joined:
    Oct 11, 2012
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    Thank you!

    I'll try it out. I figured I could write a shader, I just don't really know where to begin with it, I mean I'm familiar with the basics of how to build a shader, but have no clue how I would implement an algorithm like this.
     
  4. shawnblais

    shawnblais

    Joined:
    Oct 11, 2012
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    324
    Finally got a chance to try this out, works great! Thanks again for the link.