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Rendering grass

Discussion in 'General Graphics' started by joni-giuro, Oct 10, 2017.

  1. joni-giuro

    joni-giuro

    Joined:
    Nov 21, 2013
    Posts:
    435
    Hi, I'm currently in the process of learning the terrain system in unity. I did quite some experimenting and I keep having the same problem: grass. Either I hide the far away grass with threes (second image) or I have to live with the ugly fading out of it in the distance (first image), so I was wondering if there is a method or an asset that allows for the grass in the distance to fade in transparency or any other solution someone came up with.
    Bildschirmfoto 2017-10-10 um 11.14.37.png forest_small.jpg
     
  2. EternalAmbiguity

    EternalAmbiguity

    Joined:
    Dec 27, 2014
    Posts:
    3,144
    I don't know myself, but I believe the person who made the Gaia terrain asset also made a grass asset,. And it may do the thing you're looking for.
     
  3. Teila

    Teila

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    Jan 13, 2013
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    6,929
    Vegetation Studios has one too. It is very cool and you will love it. :) Works great with VS!

    Info in the WIP forum. :)
     
  4. RobsonFMaciel

    RobsonFMaciel

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    Jan 12, 2013
    Posts:
    187
    Vegetation Studio will give you "The Sky as Limit". You can do this and more with your grasses and vegetation. ;)
     
    Teila likes this.
  5. RobsonFMaciel

    RobsonFMaciel

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  6. evilangel89

    evilangel89

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    Feb 8, 2017
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    I second the recommendations for Vegetation Studio. It'll be a kickass release. Keep an eye out for it.
     
  7. joni-giuro

    joni-giuro

    Joined:
    Nov 21, 2013
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    Vegetation Studio looks cool but I guess it's not out yet, right? How does it allow for more grass to be shown? Does it render it on the gpu, like uNature does?
     
  8. Teila

    Teila

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    You will be very happy with Vegetation Studio.
     
    RobsonFMaciel likes this.
  9. RobsonFMaciel

    RobsonFMaciel

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    Jan 12, 2013
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  10. AndersMalmgren

    AndersMalmgren

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    I have completely missed this! And it supports VR! I wonder what kind of density we can expect to the foliage if we target PC VR. I dream about a forest map for our VR game
     
  11. Whippets

    Whippets

    Joined:
    Feb 28, 2013
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    This *is* the asset that you're looking for
     
    RobsonFMaciel and Teila like this.
  12. RobsonFMaciel

    RobsonFMaciel

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    Jan 12, 2013
    Posts:
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    In a few days @LennartJohansen will send to the asset store.:) Follow the forum for more details.:D
     
    evilangel89 and Teila like this.
  13. graphicDNA

    graphicDNA

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    Jun 26, 2017
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    47