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Rendering from Unity

Discussion in 'Editor & General Support' started by poolts, Dec 17, 2012.

  1. poolts

    poolts

    Joined:
    Aug 9, 2012
    Posts:
    113
    Is it possible to render out 25 - 30 frames per second to images?

    I know Unity has a CaptureScreenshot method, and that you can render to a render texture and then write out the bytes and encode to an image file. But it is possible to capture 25 - 30 frames per second? Or alternatively, is it possible to render out frames of an animation in the same way an offline renderer would render the frames (i.e. over a time dependant on hardware) in the same way that the Butterfly Effect was achieved?

    Cheers. Alex.
     
  2. Grog

    Grog

    Joined:
    Jan 4, 2012
    Posts:
    7
  3. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,467
    And it is a snap... I wish I could modify the script so that it does it at full screen with Alphas...
     
  4. Grog

    Grog

    Joined:
    Jan 4, 2012
    Posts:
    7
    Should be possible to render color and alpha pass separately and then merge it in photoshop or similar.
    Other way is to render color pass, then switch all objects to white, background to black and render it once again, then megre it.
    Not so perfect solution, but should do the thing.