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Rendering error - 2021.2.0.b1 - Logs every frame

Discussion in '2021.2 Beta' started by SevenPointRed, Jul 7, 2021.

  1. SevenPointRed

    SevenPointRed

    Joined:
    Feb 3, 2016
    Posts:
    218
    Since the beta version I get this error on loop when playing in windows standalone.
    Using URP, all versions are default that come with the beta.

    RenderPass: Attachment 0 was created with 2 samples but 1 samples were requested.
    UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, CameraData, Boolean)
    UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
    UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
    UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1)

    BeginSubPass: Not inside a Renderpass
    UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, CameraData, Boolean)
    UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
    UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
    UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1)

    EndRenderPass: Not inside a Renderpass
    UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, CameraData, Boolean)
    UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
    UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
    UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1)

    RenderPass: Attachment 0 was created with 2 samples but 1 samples were requested.
    UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, CameraData, Boolean)
    UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
    UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
    UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1)

    BeginSubPass: Not inside a Renderpass
    UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, CameraData, Boolean)
    UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
    UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
    UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1)

    EndRenderPass: Not inside a Renderpass
    UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, CameraData, Boolean)
    UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
    UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
    UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1)
     
  2. thiskidcalledtom

    thiskidcalledtom

    Joined:
    Nov 9, 2017
    Posts:
    35
    Hey! I have the same problem, did you manage to fix it?
     
  3. SevenPointRed

    SevenPointRed

    Joined:
    Feb 3, 2016
    Posts:
    218
    Upgrading to the latest beta works, I never got a fix and didnt see anything in the patch notes so never sure what was going on.
     
  4. sacb0y

    sacb0y

    Joined:
    May 9, 2016
    Posts:
    874
    Also having this problem when i switched to making IL2CPP builds.
     
  5. sacb0y

    sacb0y

    Joined:
    May 9, 2016
    Posts:
    874
    I've discovered a potential solution.

    This seems to be a result of upgrading unity versions over time, and the camera object either missing data it should have or having data it shouldn't.

    Either way remaking and reconfiguring your scenes camera may fix this. I've encountered issues like this before where the Unity camera gets bugged seemingly due to an upgrade.

    In my case it turns out the issue affected two scenes, my two oldest scenes that have hardly changed since the project began.