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Rendering bug objects popping in/out peripheral vision (Occlusion Culling/frustum culling)

Discussion in 'VR' started by horst789, Jan 24, 2019.

  1. horst789

    horst789

    Joined:
    Jan 24, 2019
    Posts:
    5
    Almost nobody seems to mention this but I find this currently one of the biggest issues, the problem where objects pop into/out of your peripheral vision. The main environment is good but some (I don’t even think all) objects pop in/out in your peripheral vision, while this actually should happen outside the FoV, so that objects just naturally ‘move’ into your peripheral vision. I find this highly distracting since stuff just ‘flashes’ in your peripheral vision. Not in all games, maybe only in unitygames or games with "Occlusion Culling/frustum culling"

    HMD: Pimax 5k+
    Example Games: Onward, SteamVR Home, The Lab (Roboter Repair) , Transference , The Talos Principle VR , Serious Sam 3 VR: BFE


    please give a native support for Pimax 5k+/8k with Field of View ~170 - 200° or any other solution

    this problem is not on Contractors VR (i think its unreal engine)
     
    Last edited: Jan 25, 2019
  2. horst789

    horst789

    Joined:
    Jan 24, 2019
    Posts:
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  3. horst789

    horst789

    Joined:
    Jan 24, 2019
    Posts:
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  4. Subyforever

    Subyforever

    Joined:
    Aug 28, 2018
    Posts:
    1
    Free bump my friend ! Im in the same boat ! i try to adjust the occlusion culling in my unity project but i see no difference. Im no expert either nor a programer. We need help !
     
  5. horst789

    horst789

    Joined:
    Jan 24, 2019
    Posts:
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    today i speak with unity game programmer and i ask for solution and he say, you only need to setup the FOV in unity:
    upload_2019-2-16_22-49-54.png
     
  6. horst789

    horst789

    Joined:
    Jan 24, 2019
    Posts:
    5
    no one can help?