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Rendering a video with moving cameras

Discussion in 'Virtual Production' started by netpost, Sep 19, 2022.

  1. netpost

    netpost

    Joined:
    May 6, 2018
    Posts:
    388
    I have been creating VR 360 videos content in Unity for a while but I never found any solution to the line flickering on game object edges when crossfading or moving cameras. I try many things such as anti-aliasing
    or reducing the specular on the shaders. Even remove some lights or reduce the to improve the quality but without any success. This problem is even worse when use in a spherical video.

    Is there a solution to this problem ? Any help would be greatly appreciated.

    Thanks in advance.

    Here is a picture. You can see the line around the desk . this line is flickering when the camera is moving.


    upload_2022-9-19_18-35-40.png
     
  2. newguy123

    newguy123

    Joined:
    Aug 22, 2018
    Posts:
    1,278
    Is this built in pipeline, or which?
    Also, what are you using to make the 360 renders? Just recorder set to 360view?

    In general it seems your image has no Anti-Aliasing.....
     
  3. netpost

    netpost

    Joined:
    May 6, 2018
    Posts:
    388
    Thanks for the quick reply. I am using Avpro movie capture In HDRP. It is a 360 video recorder. I tried many Anti aliasing
    it does help a bit but it seem like the only way to get rid of the problem is to remove the drawers. :)