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Renderer Features is not working after Rendering Post Processing

Discussion in 'Universal Render Pipeline' started by wechat_os_Qy09oB3cfSecDnAsp7doLXqvY, Jun 2, 2021.

  1. wechat_os_Qy09oB3cfSecDnAsp7doLXqvY

    wechat_os_Qy09oB3cfSecDnAsp7doLXqvY

    Joined:
    Mar 28, 2018
    Posts:
    2
    unity version : 2020.3.6f1c1
    upload_2021-6-2_16-50-22.png
    upload_2021-6-2_16-50-43.png
    it's not working after post processing

    I opened frame debug
    upload_2021-6-2_16-51-16.png
    it's working
     
  2. StaggartCreations

    StaggartCreations

    Joined:
    Feb 18, 2015
    Posts:
    2,260
    Simply put: you can only modify the _CameraColorTexture target during the BeforeRenderingPostProcessing render pass event.
     
  3. wechat_os_Qy09oB3cfSecDnAsp7doLXqvY

    wechat_os_Qy09oB3cfSecDnAsp7doLXqvY

    Joined:
    Mar 28, 2018
    Posts:
    2
    I don't know what can i do after post processing
     
  4. TRI99ER_

    TRI99ER_

    Joined:
    Aug 2, 2023
    Posts:
    11
    Why is that? And also, how can you affect it after (or what do you need to affect in order to affect everything drawn to screen)?