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Rendered Buffer and Depth Access

Discussion in 'General Graphics' started by vc_maverick, Oct 25, 2018.

  1. vc_maverick

    vc_maverick

    Joined:
    Oct 25, 2018
    Posts:
    1
    Hi,

    I am new to unity but well versed with Dx11 architecture and graphics pipeline. I am looking to get an
    access to the final rendered Color and depth buffer from rendered unity scenes. After going through some
    documents I feel I could write a native C++ plugin to get the device and may be the final RTS and depth. Will this work ? What are the primary events to map which signal the end of scene render ?

    Also it says to load a native plugin one needs to at least import one its functions in the C# script. Is it possible to developed an engine plugins which might work for all the scenes without the scripts ?.

    Looking for pointers how to approach this.

    Regards
    VC