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Renderdoc support

Discussion in 'Linux' started by DominoM, Dec 20, 2017.

  1. DominoM

    DominoM

    Joined:
    Nov 24, 2016
    Posts:
    460
    Given there's now a version of Renderdoc for Linux and it successfully captures from Unity, any chance the integration can be turned on?

    RenderDoc1.jpg
     
    CodePoKE likes this.
  2. PJayB

    PJayB

    Unity Technologies

    Joined:
    Apr 24, 2017
    Posts:
    105
    I have plans to look into this. We need to make a few adjustments on our side first, so stay tuned.
     
    Ares2048, TwoTen and DominoM like this.
  3. TwoTen

    TwoTen

    Joined:
    May 25, 2016
    Posts:
    1,168
    Any updates?
     
  4. CodeGoBrrr

    CodeGoBrrr

    Joined:
    Aug 17, 2013
    Posts:
    13
    Heyo!
    Found this thread, so instead of starting another... Is this still in the roadmap cos its been 5 years now :(
     
  5. Tooster

    Tooster

    Joined:
    Jan 30, 2019
    Posts:
    15
    any updates on this? .
     
    Last edited: Jan 28, 2023
  6. CodePoKE

    CodePoKE

    Joined:
    May 6, 2015
    Posts:
    24
    Has anyone got any experience in setting it up to work with Unity?

    By default it only captures the editor process, which only includes the blit of the buffer to the editor window, not the actual rendering.
     
    Last edited: Feb 20, 2024
  7. CodePoKE

    CodePoKE

    Joined:
    May 6, 2015
    Posts:
    24
    For future reference:
    Renderdoc integration seems to work (with the manual screenshot button in Game View being enabled) if Unity is launched through Renderdoc with arguments: `-force-vulkan -projectPath "<projectpath>"`
     
  8. Tooster

    Tooster

    Joined:
    Jan 30, 2019
    Posts:
    15
    Can you attach a screenshot from renderdoc configuration or a configuration file that will launch unity properly?