Is it possible to set up two cameras and get one of them to render to a viewport on the other? I am making a web game with a GUI border which encases the game action, however the game action is offset to one side. This has the effect that I can see too much of the left-hand-side of all the objects so it doesn't look like the camera is 'hovering' directly above the action. Hope that explains what I'm trying to get at. M
Yes--I think you would want one camera that shows no objects but is full-screen to hold the GUI. Then, layered in front of that would be your "main camera" with a smaller viewport positioned a bit to the side. It could have some HUD elements too if you needed them. That way, the main camera doesn't have a big area on the side being covered up. It just shows what you want to show.